205TF

24 Styles

Simplex

Simplex 0mm
Simplex 0mm Italic
Simplex 0,5mm
Simplex 0,5mm Italic
Simplex 0,75mm
Simplex 0,75mm Italic
Simplex 1mm
Simplex 1mm Italic

Triplex

Triplex 0mm
Triplex 0mm Italic
Triplex 1mm
Triplex 1mm Italic
Triplex 1,5mm
Triplex 2mm
Triplex 2,5mm
Triplex 3mm
Triplex 3,5mm
Triplex 4mm
Triplex 4,5mm
Triplex 5mm

Duplex

Duplex 0mm
Duplex 0mm Italic
Duplex 1mm
Duplex 1mm Italic

3 Variables

Simplex

Simplex VAR
Simplex Italic VAR

Triplex

Triplex VAR
Machine The issue of integrating automated processes within different workstations is not raised solely by designers and workers, but also by those who manufacture and improve machines. The esthetic sense of the user of a machine is one thing, but it is still necessary for the machine to be set up to accommodate this sensibility. It is, incidentally, not surprising that, for the past ten years or so, several designers — from Katharina Mischer and Thomas Traxler and The Idea of a Tree (2008), to Francois Brument’s What’s Wind Drawing. (2010), the Unfold Design Studio’s Electronic Artisan (2010), Markus Kayser and his Solar Sinter (2011), or Phil Cuttance and his mechanical Faceture machine (2012) — have set out to invent their own mechanical and or digital machine tools, suggesting, it just so happens, that esthetic and perceptive qualities are being insufficiently taken into account by current inventors of digitally controlled machines and robots. Fablabs and makerspaces are probably the most consummate manifestations of people’s desire to not be told what they have to do by ready-to-use machines. These two types of places represent new manufacturing spaces, where direct interaction with tools is possible in a non-hierarchical way (with each person determining what they do) and from the standpoint of knowledge sharing, in contrast with the models of Taylorism and Fordism. In this sense, fablabs may be thought of as an alternative to industrial automation, favorable to personal and collective fulfilment. Within them, it is not a matter of just imagining an object made by machines, but also of thinking about ways of working, and of designing objects with machines. From this standpoint, “encouraging the fulfilment of the creative possibilities specific to each individual” might turn out to be a fundamental challenge. Consequently, the designer might be Simondon’s “machine man,” who is not totally removed from what he is making — neither just an organizer of the production force, nor an engineer — but the person who sets machines in motion, which is to say the person who esthetically summons them with regard to what is being produced. Walter Benjamin speaks about the cameraman “deeply penetrat[ing] the fabric of given reality,” and “operator” with an emphasis on the Latin root of the word, comparing him to the surgeon who “proceeds to carry out an operation on the body,” in contrast with the magician who keeps his distance. Having a creative relationship with machines is not easy, all the more so because it is often hampered by the machines themselves and by the productive structure of which they are a part. As Anni Albers, a weaver who was trained at the Bauhaus from 1922 on, aptly observes: “While machines reduce the boredom of repetition, and repetitive tasks, on the other hand, they limit the interplay of imagination in the preliminary phase of production. […] No variation, she says, is possible once the production process is under way […]. We see for example that, for a weaver, the foot loom allows for a far greater variety of results than an automatic mechanical loom because, as Luther Hooper puts it, with ‘each stage of mechanical improvement of the loom, as moreover is the case with all machines in varying degrees, the weaver’s freedom and his or her control of the conception of their work is reduced.’” How then are we to act so that the improvement of machinery does not mean a limitation of creative possibilities and the use of machines, but rather, even broader possibilities and uses. By adopting a “creative logic,” where the challenge is not to improve production output but rather to diversify what is obtained, esthetic, structural, functional and ecological associations to what is being produced can develop. So the machine is called upon due to its potential and capacity to give form to matter, summon it, constrain it, and test its flexibility, structure and tactility. The Tricodeur project (2014–2015), based on the meeting between knit design and programming, involves the hacking of an electronic knitting machine. Once “hacked,” this knitting machine, connected to a computer, led to the creation of motifs created with the help of digital algorithms (abstract and personal data visualization media) and the design of a specific font, Tricofont, by Emilie Coquard for weaving small characters and letters. Accessible by a free download on GitHub, the files which are the source of these productions (under the free Creative Commons CC BY-SA license) are open to reproduction and processing. The Tricodeur — which is not unconnected to the history of textiles (i.e. Jacquard looms with their perforated cards), of computer science (in reference to the analytical machine conceived of by mathematician Charles Babbage in 1843), and the Arts and Crafts tradition (by combining social dimension and artistic production) — shows how the transformation of a machine within a system of creative logic may give rise to specific productions for which the esthetic dimensions (knit work), social dimensions (collaborative projects in the form of residencies, workshops and studios) and functional dimensions (differing end purposes: typography, data visualization, experience sharing, artistic output, etc.) lie at the heart of what concerns us. This proposition, which encourages a direct relation to tools involving at once computer, electronic and esthetic skills, illustrates the fact that programming work does not necessarily mean that the creator becomes removed from the machine, but also that the creatively controlled digital machine can produce promising results. An understanding of the way the apparatus works, the identification of its esthetic and productive potential, and the possibilities of intervention and coding enable enough modifications to provide the possibility of creating and testing numerous variations.Machine
Machine The issue of integrating automated processes within different workstations is not raised solely by designers and workers, but also by those who manufacture and improve machines. The esthetic sense of the user of a machine is one thing, but it is still necessary for the machine to be set up to accommodate this sensibility. It is, incidentally, not surprising that, for the past ten years or so, several designers — from Katharina Mischer and Thomas Traxler and The Idea of a Tree (2008), to Francois Brument’s What’s Wind Drawing. (2010), the Unfold Design Studio’s Electronic Artisan (2010), Markus Kayser and his Solar Sinter (2011), or Phil Cuttance and his mechanical Faceture machine (2012) — have set out to invent their own mechanical and or digital machine tools, suggesting, it just so happens, that esthetic and perceptive qualities are being insufficiently taken into account by current inventors of digitally controlled machines and robots. Fablabs and makerspaces are probably the most consummate manifestations of people’s desire to not be told what they have to do by ready-to-use machines. These two types of places represent new manufacturing spaces, where direct interaction with tools is possible in a non-hierarchical way (with each person determining what they do) and from the standpoint of knowledge sharing, in contrast with the models of Taylorism and Fordism. In this sense, fablabs may be thought of as an alternative to industrial automation, favorable to personal and collective fulfilment. Within them, it is not a matter of just imagining an object made by machines, but also of thinking about ways of working, and of designing objects with machines. From this standpoint, “encouraging the fulfilment of the creative possibilities specific to each individual” might turn out to be a fundamental challenge. Consequently, the designer might be Simondon’s “machine man,” who is not totally removed from what he is making — neither just an organizer of the production force, nor an engineer — but the person who sets machines in motion, which is to say the person who esthetically summons them with regard to what is being produced. Walter Benjamin speaks about the cameraman “deeply penetrat[ing] the fabric of given reality,” and “operator” with an emphasis on the Latin root of the word, comparing him to the surgeon who “proceeds to carry out an operation on the body,” in contrast with the magician who keeps his distance. Having a creative relationship with machines is not easy, all the more so because it is often hampered by the machines themselves and by the productive structure of which they are a part. As Anni Albers, a weaver who was trained at the Bauhaus from 1922 on, aptly observes: “While machines reduce the boredom of repetition, and repetitive tasks, on the other hand, they limit the interplay of imagination in the preliminary phase of production. […] No variation, she says, is possible once the production process is under way […]. We see for example that, for a weaver, the foot loom allows for a far greater variety of results than an automatic mechanical loom because, as Luther Hooper puts it, with ‘each stage of mechanical improvement of the loom, as moreover is the case with all machines in varying degrees, the weaver’s freedom and his or her control of the conception of their work is reduced.’” How then are we to act so that the improvement of machinery does not mean a limitation of creative possibilities and the use of machines, but rather, even broader possibilities and uses. By adopting a “creative logic,” where the challenge is not to improve production output but rather to diversify what is obtained, esthetic, structural, functional and ecological associations to what is being produced can develop. So the machine is called upon due to its potential and capacity to give form to matter, summon it, constrain it, and test its flexibility, structure and tactility. The Tricodeur project (2014–2015), based on the meeting between knit design and programming, involves the hacking of an electronic knitting machine. Once “hacked,” this knitting machine, connected to a computer, led to the creation of motifs created with the help of digital algorithms (abstract and personal data visualization media) and the design of a specific font, Tricofont, by Emilie Coquard for weaving small characters and letters. Accessible by a free download on GitHub, the files which are the source of these productions (under the free Creative Commons CC BY-SA license) are open to reproduction and processing. The Tricodeur — which is not unconnected to the history of textiles (i.e. Jacquard looms with their perforated cards), of computer science (in reference to the analytical machine conceived of by mathematician Charles Babbage in 1843), and the Arts and Crafts tradition (by combining social dimension and artistic production) — shows how the transformation of a machine within a system of creative logic may give rise to specific productions for which the esthetic dimensions (knit work), social dimensions (collaborative projects in the form of residencies, workshops and studios) and functional dimensions (differing end purposes: typography, data visualization, experience sharing, artistic output, etc.) lie at the heart of what concerns us. This proposition, which encourages a direct relation to tools involving at once computer, electronic and esthetic skills, illustrates the fact that programming work does not necessarily mean that the creator becomes removed from the machine, but also that the creatively controlled digital machine can produce promising results. An understanding of the way the apparatus works, the identification of its esthetic and productive potential, and the possibilities of intervention and coding enable enough modifications to provide the possibility of creating and testing numerous variations.Machine
Optimal Toolpath The issue of integrating automated processes within different workstations is not raised solely by designers and workers, but also by those who manufacture and improve machines. The esthetic sense of the user of a machine is one thing, but it is still necessary for the machine to be set up to accommodate this sensibility. It is, incidentally, not surprising that, for the past ten years or so, several designers — from Katharina Mischer and Thomas Traxler and The Idea of a Tree (2008), to Francois Brument’s What’s Wind Drawing. (2010), the Unfold Design Studio’s Electronic Artisan (2010), Markus Kayser and his Solar Sinter (2011), or Phil Cuttance and his mechanical Faceture machine (2012) — have set out to invent their own mechanical and or digital machine tools, suggesting, it just so happens, that esthetic and perceptive qualities are being insufficiently taken into account by current inventors of digitally controlled machines and robots. Fablabs and makerspaces are probably the most consummate manifestations of people’s desire to not be told what they have to do by ready-to-use machines. These two types of places represent new manufacturing spaces, where direct interaction with tools is possible in a non-hierarchical way (with each person determining what they do) and from the standpoint of knowledge sharing, in contrast with the models of Taylorism and Fordism. In this sense, fablabs may be thought of as an alternative to industrial automation, favorable to personal and collective fulfilment. Within them, it is not a matter of just imagining an object made by machines, but also of thinking about ways of working, and of designing objects with machines. From this standpoint, “encouraging the fulfilment of the creative possibilities specific to each individual” might turn out to be a fundamental challenge. Consequently, the designer might be Simondon’s “machine man,” who is not totally removed from what he is making — neither just an organizer of the production force, nor an engineer — but the person who sets machines in motion, which is to say the person who esthetically summons them with regard to what is being produced. Walter Benjamin speaks about the cameraman “deeply penetrat[ing] the fabric of given reality,” and “operator” with an emphasis on the Latin root of the word, comparing him to the surgeon who “proceeds to carry out an operation on the body,” in contrast with the magician who keeps his distance. Having a creative relationship with machines is not easy, all the more so because it is often hampered by the machines themselves and by the productive structure of which they are a part. As Anni Albers, a weaver who was trained at the Bauhaus from 1922 on, aptly observes: “While machines reduce the boredom of repetition, and repetitive tasks, on the other hand, they limit the interplay of imagination in the preliminary phase of production. […] No variation, she says, is possible once the production process is under way […]. We see for example that, for a weaver, the foot loom allows for a far greater variety of results than an automatic mechanical loom because, as Luther Hooper puts it, with ‘each stage of mechanical improvement of the loom, as moreover is the case with all machines in varying degrees, the weaver’s freedom and his or her control of the conception of their work is reduced.’” How then are we to act so that the improvement of machinery does not mean a limitation of creative possibilities and the use of machines, but rather, even broader possibilities and uses. By adopting a “creative logic,” where the challenge is not to improve production output but rather to diversify what is obtained, esthetic, structural, functional and ecological associations to what is being produced can develop. So the machine is called upon due to its potential and capacity to give form to matter, summon it, constrain it, and test its flexibility, structure and tactility. The Tricodeur project (2014–2015), based on the meeting between knit design and programming, involves the hacking of an electronic knitting machine. Once “hacked,” this knitting machine, connected to a computer, led to the creation of motifs created with the help of digital algorithms (abstract and personal data visualization media) and the design of a specific font, Tricofont, by Emilie Coquard for weaving small characters and letters. Accessible by a free download on GitHub, the files which are the source of these productions (under the free Creative Commons CC BY-SA license) are open to reproduction and processing. The Tricodeur — which is not unconnected to the history of textiles (i.e. Jacquard looms with their perforated cards), of computer science (in reference to the analytical machine conceived of by mathematician Charles Babbage in 1843), and the Arts and Crafts tradition (by combining social dimension and artistic production) — shows how the transformation of a machine within a system of creative logic may give rise to specific productions for which the esthetic dimensions (knit work), social dimensions (collaborative projects in the form of residencies, workshops and studios) and functional dimensions (differing end purposes: typography, data visualization, experience sharing, artistic output, etc.) lie at the heart of what concerns us. This proposition, which encourages a direct relation to tools involving at once computer, electronic and esthetic skills, illustrates the fact that programming work does not necessarily mean that the creator becomes removed from the machine, but also that the creatively controlled digital machine can produce promising results. An understanding of the way the apparatus works, the identification of its esthetic and productive potential, and the possibilities of intervention and coding enable enough modifications to provide the possibility of creating and testing numerous variations.Optimal Toolpath
The issue of integrating automated processes within different workstations is not raised solely by designers and workers, but also by those who manufacture and improve machines. The esthetic sense of the user of a machine is one thing, but it is still necessary for the machine to be set up to accommodate this sensibility. It is, incidentally, not surprising that, for the past ten years or so, several designers — from Katharina Mischer and Thomas Traxler and The Idea of a Tree (2008), to Francois Brument’s What’s Wind Drawing. (2010), the Unfold Design Studio’s Electronic Artisan (2010), Markus Kayser and his Solar Sinter (2011), or Phil Cuttance and his mechanical Faceture machine (2012) — have set out to invent their own mechanical and or digital machine tools, suggesting, it just so happens, that esthetic and perceptive qualities are being insufficiently taken into account by current inventors of digitally controlled machines and robots. Fablabs and makerspaces are probably the most consummate manifestations of people’s desire to not be told what they have to do by ready-to-use machines. These two types of places represent new manufacturing spaces, where direct interaction with tools is possible in a non-hierarchical way (with each person determining what they do) and from the standpoint of knowledge sharing, in contrast with the models of Taylorism and Fordism. In this sense, fablabs may be thought of as an alternative to industrial automation, favorable to personal and collective fulfilment. Within them, it is not a matter of just imagining an object made by machines, but also of thinking about ways of working, and of designing objects with machines. From this standpoint, “encouraging the fulfilment of the creative possibilities specific to each individual” might turn out to be a fundamental challenge. Consequently, the designer might be Simondon’s “machine man,” who is not totally removed from what he is making — neither just an organizer of the production force, nor an engineer — but the person who sets machines in motion, which is to say the person who esthetically summons them with regard to what is being produced. Walter Benjamin speaks about the cameraman “deeply penetrat[ing] the fabric of given reality,” and “operator” with an emphasis on the Latin root of the word, comparing him to the surgeon who “proceeds to carry out an operation on the body,” in contrast with the magician who keeps his distance. Having a creative relationship with machines is not easy, all the more so because it is often hampered by the machines themselves and by the productive structure of which they are a part. As Anni Albers, a weaver who was trained at the Bauhaus from 1922 on, aptly observes: “While machines reduce the boredom of repetition, and repetitive tasks, on the other hand, they limit the interplay of imagination in the preliminary phase of production. […] No variation, she says, is possible once the production process is under way […]. We see for example that, for a weaver, the foot loom allows for a far greater variety of results than an automatic mechanical loom because, as Luther Hooper puts it, with ‘each stage of mechanical improvement of the loom, as moreover is the case with all machines in varying degrees, the weaver’s freedom and his or her control of the conception of their work is reduced.’” How then are we to act so that the improvement of machinery does not mean a limitation of creative possibilities and the use of machines, but rather, even broader possibilities and uses. By adopting a “creative logic,” where the challenge is not to improve production output but rather to diversify what is obtained, esthetic, structural, functional and ecological associations to what is being produced can develop. So the machine is called upon due to its potential and capacity to give form to matter, summon it, constrain it, and test its flexibility, structure and tactility. The Tricodeur project (2014–2015), based on the meeting between knit design and programming, involves the hacking of an electronic knitting machine. Once “hacked,” this knitting machine, connected to a computer, led to the creation of motifs created with the help of digital algorithms (abstract and personal data visualization media) and the design of a specific font, Tricofont, by Emilie Coquard for weaving small characters and letters. Accessible by a free download on GitHub, the files which are the source of these productions (under the free Creative Commons CC BY-SA license) are open to reproduction and processing. The Tricodeur — which is not unconnected to the history of textiles (i.e. Jacquard looms with their perforated cards), of computer science (in reference to the analytical machine conceived of by mathematician Charles Babbage in 1843), and the Arts and Crafts tradition (by combining social dimension and artistic production) — shows how the transformation of a machine within a system of creative logic may give rise to specific productions for which the esthetic dimensions (knit work), social dimensions (collaborative projects in the form of residencies, workshops and studios) and functional dimensions (differing end purposes: typography, data visualization, experience sharing, artistic output, etc.) lie at the heart of what concerns us. This proposition, which encourages a direct relation to tools involving at once computer, electronic and esthetic skills, illustrates the fact that programming work does not necessarily mean that the creator becomes removed from the machine, but also that the creatively controlled digital machine can produce promising results. An understanding of the way the apparatus works, the identification of its esthetic and productive potential, and the possibilities of intervention and coding enable enough modifications to provide the possibility of creating and testing numerous variations.The
Multitasking The issue of integrating automated processes within different workstations is not raised solely by designers and workers, but also by those who manufacture and improve machines. The esthetic sense of the user of a machine is one thing, but it is still necessary for the machine to be set up to accommodate this sensibility. It is, incidentally, not surprising that, for the past ten years or so, several designers — from Katharina Mischer and Thomas Traxler and The Idea of a Tree (2008), to Francois Brument’s What’s Wind Drawing. (2010), the Unfold Design Studio’s Electronic Artisan (2010), Markus Kayser and his Solar Sinter (2011), or Phil Cuttance and his mechanical Faceture machine (2012) — have set out to invent their own mechanical and or digital machine tools, suggesting, it just so happens, that esthetic and perceptive qualities are being insufficiently taken into account by current inventors of digitally controlled machines and robots. Fablabs and makerspaces are probably the most consummate manifestations of people’s desire to not be told what they have to do by ready-to-use machines. These two types of places represent new manufacturing spaces, where direct interaction with tools is possible in a non-hierarchical way (with each person determining what they do) and from the standpoint of knowledge sharing, in contrast with the models of Taylorism and Fordism. In this sense, fablabs may be thought of as an alternative to industrial automation, favorable to personal and collective fulfilment. Within them, it is not a matter of just imagining an object made by machines, but also of thinking about ways of working, and of designing objects with machines. From this standpoint, “encouraging the fulfilment of the creative possibilities specific to each individual” might turn out to be a fundamental challenge. Consequently, the designer might be Simondon’s “machine man,” who is not totally removed from what he is making — neither just an organizer of the production force, nor an engineer — but the person who sets machines in motion, which is to say the person who esthetically summons them with regard to what is being produced. Walter Benjamin speaks about the cameraman “deeply penetrat[ing] the fabric of given reality,” and “operator” with an emphasis on the Latin root of the word, comparing him to the surgeon who “proceeds to carry out an operation on the body,” in contrast with the magician who keeps his distance. Having a creative relationship with machines is not easy, all the more so because it is often hampered by the machines themselves and by the productive structure of which they are a part. As Anni Albers, a weaver who was trained at the Bauhaus from 1922 on, aptly observes: “While machines reduce the boredom of repetition, and repetitive tasks, on the other hand, they limit the interplay of imagination in the preliminary phase of production. […] No variation, she says, is possible once the production process is under way […]. We see for example that, for a weaver, the foot loom allows for a far greater variety of results than an automatic mechanical loom because, as Luther Hooper puts it, with ‘each stage of mechanical improvement of the loom, as moreover is the case with all machines in varying degrees, the weaver’s freedom and his or her control of the conception of their work is reduced.’” How then are we to act so that the improvement of machinery does not mean a limitation of creative possibilities and the use of machines, but rather, even broader possibilities and uses. By adopting a “creative logic,” where the challenge is not to improve production output but rather to diversify what is obtained, esthetic, structural, functional and ecological associations to what is being produced can develop. So the machine is called upon due to its potential and capacity to give form to matter, summon it, constrain it, and test its flexibility, structure and tactility. The Tricodeur project (2014–2015), based on the meeting between knit design and programming, involves the hacking of an electronic knitting machine. Once “hacked,” this knitting machine, connected to a computer, led to the creation of motifs created with the help of digital algorithms (abstract and personal data visualization media) and the design of a specific font, Tricofont, by Emilie Coquard for weaving small characters and letters. Accessible by a free download on GitHub, the files which are the source of these productions (under the free Creative Commons CC BY-SA license) are open to reproduction and processing. The Tricodeur — which is not unconnected to the history of textiles (i.e. Jacquard looms with their perforated cards), of computer science (in reference to the analytical machine conceived of by mathematician Charles Babbage in 1843), and the Arts and Crafts tradition (by combining social dimension and artistic production) — shows how the transformation of a machine within a system of creative logic may give rise to specific productions for which the esthetic dimensions (knit work), social dimensions (collaborative projects in the form of residencies, workshops and studios) and functional dimensions (differing end purposes: typography, data visualization, experience sharing, artistic output, etc.) lie at the heart of what concerns us. This proposition, which encourages a direct relation to tools involving at once computer, electronic and esthetic skills, illustrates the fact that programming work does not necessarily mean that the creator becomes removed from the machine, but also that the creatively controlled digital machine can produce promising results. An understanding of the way the apparatus works, the identification of its esthetic and productive potential, and the possibilities of intervention and coding enable enough modifications to provide the possibility of creating and testing numerous variations.Multitasking
Multitasking The issue of integrating automated processes within different workstations is not raised solely by designers and workers, but also by those who manufacture and improve machines. The esthetic sense of the user of a machine is one thing, but it is still necessary for the machine to be set up to accommodate this sensibility. It is, incidentally, not surprising that, for the past ten years or so, several designers — from Katharina Mischer and Thomas Traxler and The Idea of a Tree (2008), to Francois Brument’s What’s Wind Drawing. (2010), the Unfold Design Studio’s Electronic Artisan (2010), Markus Kayser and his Solar Sinter (2011), or Phil Cuttance and his mechanical Faceture machine (2012) — have set out to invent their own mechanical and or digital machine tools, suggesting, it just so happens, that esthetic and perceptive qualities are being insufficiently taken into account by current inventors of digitally controlled machines and robots. Fablabs and makerspaces are probably the most consummate manifestations of people’s desire to not be told what they have to do by ready-to-use machines. These two types of places represent new manufacturing spaces, where direct interaction with tools is possible in a non-hierarchical way (with each person determining what they do) and from the standpoint of knowledge sharing, in contrast with the models of Taylorism and Fordism. In this sense, fablabs may be thought of as an alternative to industrial automation, favorable to personal and collective fulfilment. Within them, it is not a matter of just imagining an object made by machines, but also of thinking about ways of working, and of designing objects with machines. From this standpoint, “encouraging the fulfilment of the creative possibilities specific to each individual” might turn out to be a fundamental challenge. Consequently, the designer might be Simondon’s “machine man,” who is not totally removed from what he is making — neither just an organizer of the production force, nor an engineer — but the person who sets machines in motion, which is to say the person who esthetically summons them with regard to what is being produced. Walter Benjamin speaks about the cameraman “deeply penetrat[ing] the fabric of given reality,” and “operator” with an emphasis on the Latin root of the word, comparing him to the surgeon who “proceeds to carry out an operation on the body,” in contrast with the magician who keeps his distance. Having a creative relationship with machines is not easy, all the more so because it is often hampered by the machines themselves and by the productive structure of which they are a part. As Anni Albers, a weaver who was trained at the Bauhaus from 1922 on, aptly observes: “While machines reduce the boredom of repetition, and repetitive tasks, on the other hand, they limit the interplay of imagination in the preliminary phase of production. […] No variation, she says, is possible once the production process is under way […]. We see for example that, for a weaver, the foot loom allows for a far greater variety of results than an automatic mechanical loom because, as Luther Hooper puts it, with ‘each stage of mechanical improvement of the loom, as moreover is the case with all machines in varying degrees, the weaver’s freedom and his or her control of the conception of their work is reduced.’” How then are we to act so that the improvement of machinery does not mean a limitation of creative possibilities and the use of machines, but rather, even broader possibilities and uses. By adopting a “creative logic,” where the challenge is not to improve production output but rather to diversify what is obtained, esthetic, structural, functional and ecological associations to what is being produced can develop. So the machine is called upon due to its potential and capacity to give form to matter, summon it, constrain it, and test its flexibility, structure and tactility. The Tricodeur project (2014–2015), based on the meeting between knit design and programming, involves the hacking of an electronic knitting machine. Once “hacked,” this knitting machine, connected to a computer, led to the creation of motifs created with the help of digital algorithms (abstract and personal data visualization media) and the design of a specific font, Tricofont, by Emilie Coquard for weaving small characters and letters. Accessible by a free download on GitHub, the files which are the source of these productions (under the free Creative Commons CC BY-SA license) are open to reproduction and processing. The Tricodeur — which is not unconnected to the history of textiles (i.e. Jacquard looms with their perforated cards), of computer science (in reference to the analytical machine conceived of by mathematician Charles Babbage in 1843), and the Arts and Crafts tradition (by combining social dimension and artistic production) — shows how the transformation of a machine within a system of creative logic may give rise to specific productions for which the esthetic dimensions (knit work), social dimensions (collaborative projects in the form of residencies, workshops and studios) and functional dimensions (differing end purposes: typography, data visualization, experience sharing, artistic output, etc.) lie at the heart of what concerns us. This proposition, which encourages a direct relation to tools involving at once computer, electronic and esthetic skills, illustrates the fact that programming work does not necessarily mean that the creator becomes removed from the machine, but also that the creatively controlled digital machine can produce promising results. An understanding of the way the apparatus works, the identification of its esthetic and productive potential, and the possibilities of intervention and coding enable enough modifications to provide the possibility of creating and testing numerous variations.Multitasking
The issue of integrating automated processes within different workstations is not raised solely by designers and workers, but also by those who manufacture and improve machines. The esthetic sense of the user of a machine is one thing, but it is still necessary for the machine to be set up to accommodate this sensibility. It is, incidentally, not surprising that, for the past ten years or so, several designers — from Katharina Mischer and Thomas Traxler and The Idea of a Tree (2008), to Francois Brument’s What’s Wind Drawing. (2010), the Unfold Design Studio’s Electronic Artisan (2010), Markus Kayser and his Solar Sinter (2011), or Phil Cuttance and his mechanical Faceture machine (2012) — have set out to invent their own mechanical and or digital machine tools, suggesting, it just so happens, that esthetic and perceptive qualities are being insufficiently taken into account by current inventors of digitally controlled machines and robots. Fablabs and makerspaces are probably the most consummate manifestations of people’s desire to not be told what they have to do by ready-to-use machines. These two types of places represent new manufacturing spaces, where direct interaction with tools is possible in a non-hierarchical way (with each person determining what they do) and from the standpoint of knowledge sharing, in contrast with the models of Taylorism and Fordism. In this sense, fablabs may be thought of as an alternative to industrial automation, favorable to personal and collective fulfilment. Within them, it is not a matter of just imagining an object made by machines, but also of thinking about ways of working, and of designing objects with machines. From this standpoint, “encouraging the fulfilment of the creative possibilities specific to each individual” might turn out to be a fundamental challenge. Consequently, the designer might be Simondon’s “machine man,” who is not totally removed from what he is making — neither just an organizer of the production force, nor an engineer — but the person who sets machines in motion, which is to say the person who esthetically summons them with regard to what is being produced. Walter Benjamin speaks about the cameraman “deeply penetrat[ing] the fabric of given reality,” and “operator” with an emphasis on the Latin root of the word, comparing him to the surgeon who “proceeds to carry out an operation on the body,” in contrast with the magician who keeps his distance. Having a creative relationship with machines is not easy, all the more so because it is often hampered by the machines themselves and by the productive structure of which they are a part. As Anni Albers, a weaver who was trained at the Bauhaus from 1922 on, aptly observes: “While machines reduce the boredom of repetition, and repetitive tasks, on the other hand, they limit the interplay of imagination in the preliminary phase of production. […] No variation, she says, is possible once the production process is under way […]. We see for example that, for a weaver, the foot loom allows for a far greater variety of results than an automatic mechanical loom because, as Luther Hooper puts it, with ‘each stage of mechanical improvement of the loom, as moreover is the case with all machines in varying degrees, the weaver’s freedom and his or her control of the conception of their work is reduced.’” How then are we to act so that the improvement of machinery does not mean a limitation of creative possibilities and the use of machines, but rather, even broader possibilities and uses. By adopting a “creative logic,” where the challenge is not to improve production output but rather to diversify what is obtained, esthetic, structural, functional and ecological associations to what is being produced can develop. So the machine is called upon due to its potential and capacity to give form to matter, summon it, constrain it, and test its flexibility, structure and tactility. The Tricodeur project (2014–2015), based on the meeting between knit design and programming, involves the hacking of an electronic knitting machine. Once “hacked,” this knitting machine, connected to a computer, led to the creation of motifs created with the help of digital algorithms (abstract and personal data visualization media) and the design of a specific font, Tricofont, by Emilie Coquard for weaving small characters and letters. Accessible by a free download on GitHub, the files which are the source of these productions (under the free Creative Commons CC BY-SA license) are open to reproduction and processing. The Tricodeur — which is not unconnected to the history of textiles (i.e. Jacquard looms with their perforated cards), of computer science (in reference to the analytical machine conceived of by mathematician Charles Babbage in 1843), and the Arts and Crafts tradition (by combining social dimension and artistic production) — shows how the transformation of a machine within a system of creative logic may give rise to specific productions for which the esthetic dimensions (knit work), social dimensions (collaborative projects in the form of residencies, workshops and studios) and functional dimensions (differing end purposes: typography, data visualization, experience sharing, artistic output, etc.) lie at the heart of what concerns us. This proposition, which encourages a direct relation to tools involving at once computer, electronic and esthetic skills, illustrates the fact that programming work does not necessarily mean that the creator becomes removed from the machine, but also that the creatively controlled digital machine can produce promising results. An understanding of the way the apparatus works, the identification of its esthetic and productive potential, and the possibilities of intervention and coding enable enough modifications to provide the possibility of creating and testing numerous variations.The

OpenType Features

On Case-Sensitive Forms
CASE
H|¡¿(){}[]«»‹›-–—
On Denominators
DNOM
H0123456789
On Diagonal Fractions
FRAC
1/2 1/4 3/4 1/8 3/8 5/8 7/8
On Numerators
NUMR
H0123456789
On Oldstyle Figures
ONUM
0123456789
On Ordinals
ORDN
1adeglmnorst No no
On Arrows
SS01
--W --E --S --N --SW --NW --NE --SE --NS --WE
On a one storey
SS02
aáăǎâäàāąåã
On f t with stroke
SS03
ftŧťţț
On G without stroke
SS04
GĞǦĜĢĠḠ
On 4 with stroke
SS05
4
On R with diagonal
SS06
RŔŘŖ
On l with tail
SS07
lĺľļŀł
On t without tail
SS08
tŧťţț
On Thin punctuation
SS10
H|/#-­–—_«»‹›
On Dot Dot Dot
SS11
iịįijj÷.:;…!¡?¿·
On Dot with cross
SS12
iịįijj÷.:;…!¡?¿·
On Arrows Thin
SS13
↑↗→↘↓↙←↖↤↥↦↧
On Arrows alt
SS14
↑↗→↘↓↙←↖↤↥↦↧
On Subscript
SUBS
H0123456789
On Superscript
SUPS
Hadeglmnorst0123456789
On Tabular Numbers
TNUM
0123456789
On Slashed Zero
ZERO
G00 G01 G02 G03

Character Map

Cap Height2944
X Height2048
Baseline0
Ascender3968
Descender-1152

2

Basic Latin
!
"
#
$
%
&
'
(
)
*
+
,
-
.
/
0
1
2
3
4
5
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9
:
;
<
=
>
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@
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
[
\
]
^
_
`
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
{
|
}
~
Latin-1 Supplement
 
¡
¢
£
¤
¥
¦
§
¨
©
ª
«
¬
­
®
¯
°
±
²
³
´
µ
·
¸
¹
º
»
¼
½
¾
¿
À
Á
Â
Ã
Ä
Å
Æ
Ç
È
É
Ê
Ë
Ì
Í
Î
Ï
Ð
Ñ
Ò
Ó
Ô
Õ
Ö
×
Ø
Ù
Ú
Û
Ü
Ý
Þ
ß
à
á
â
ã
ä
å
æ
ç
è
é
ê
ë
ì
í
î
ï
ð
ñ
ò
ó
ô
õ
ö
÷
ø
ù
ú
û
ü
ý
þ
ÿ
Latin Extended-A
Ā
ā
Ă
ă
Ą
ą
Ć
ć
Ĉ
ĉ
Ċ
ċ
Č
č
Ď
ď
Đ
đ
Ē
ē
Ĕ
ĕ
Ė
ė
Ę
ę
Ě
ě
Ĝ
ĝ
Ğ
ğ
Ġ
ġ
Ģ
ģ
Ĥ
ĥ
Ħ
ħ
Ĩ
ĩ
Ī
ī
Ĭ
ĭ
Į
į
İ
ı
IJ
ij
Ĵ
ĵ
Ķ
ķ
ĸ
Ĺ
ĺ
Ļ
ļ
Ľ
ľ
Ŀ
ŀ
Ł
ł
Ń
ń
Ņ
ņ
Ň
ň
Ŋ
ŋ
Ō
ō
Ŏ
ŏ
Ő
ő
Œ
œ
Ŕ
ŕ
Ŗ
ŗ
Ř
ř
Ś
ś
Ŝ
ŝ
Ş
ş
Š
š
Ţ
ţ
Ť
ť
Ŧ
ŧ
Ũ
ũ
Ū
ū
Ŭ
ŭ
Ů
ů
Ű
ű
Ų
ų
Ŵ
ŵ
Ŷ
ŷ
Ÿ
Ź
ź
Ż
ż
Ž
ž
ſ
Latin Extended-B
Ə
ƒ
Ǎ
ǎ
Ǐ
ǐ
Ǒ
ǒ
Ǔ
ǔ
Ǖ
ǖ
Ǘ
ǘ
Ǚ
ǚ
Ǜ
ǜ
Ǧ
ǧ
Ǩ
ǩ
Ǽ
ǽ
Ǿ
ǿ
Ș
ș
Ț
ț
Ȳ
ȳ
ȷ
IPA Extensions
ə
Spacing Modifier Letters
ˆ
ˇ
˘
˙
˚
˛
˜
˝
Combining Diacritical Marks
̀
́
̂
̃
̄
̆
̇
̈
̊
̋
̌
̒
̣
̦
̧
̨
̱
Greek and Coptic
Δ
Ω
μ
π
Latin Extended Additional
General Punctuation
Superscripts and Subscripts
Currency Symbols
Letterlike Symbols
Number Forms
Arrows
Mathematical Operators
Miscellaneous Technical
Geometric Shapes
Miscellaneous Symbols
Dingbats
Supplemental Arrows-B
Miscellaneous Mathematical Symbols-B
⦿
Miscellaneous Symbols and Arrows
Latin Extended-D
Alphabetic Presentation Forms
Miscellaneous Symbols and Pictographs
🌐
Geometric Shapes Extended
🞊
🞋
🞔
🞖

Supported Languages